Forbidden Horizon West has been out for long enough now that game artists are free to post their work on sites Like Art Stationso tonight we’re going to take a look at all kinds of things that went into making the game.
As usual, when we take a look at summaries of big games like this, I won’t be posting everything from everyone involved in the development of the game, as I can only put a limited number of images on this website before it broke. What I will do, however, is provide a handy sample of elements that will give you some insight into creating west forbidden visual identity.
Here’s Ari’s review of the game in February, if you haven’t played it or just want a quick recap:
Leaving aside high-minded sci-fi hijinks, Forbidden Horizon West is the basis of how far the characters will go to find faith and meaning. In her new status as a “savior” – again, still bizarre – Aloy finds herself answering many of these unsubstantiated claims. People keep talking about ‘earth gods’, ‘soothsayers’, ‘legacy’ and blah blah blah. At every turn, Aloy reacts to these quirks with a pursed-lipped bemusement. They claim to see God. Aloy knows the truth; she literally sees it.
At the end of the game, I found myself reacting to Forbidden Horizon West himself with a similar puckered-lipped puzzlement.
And if you want to go back further in time, or if you missed it the first time when I posted it in 2017, you can head here for a similar summary of Horizon Zero Dawn art.
The art below is in no particular order and includes both pieces from Guerrilla’s in-house team and contracted artists. You will find links to each artist’s portfolio in their names.



























































#Art #Horizon #Forbidden #West