Slime Review – Glittering Through The Mud – Game Informer

The impeccable graphics and engaging storytelling shine so brightly in this puzzle/adventure title that the game’s flaws, like the frustrating lack of direction, stand out in stark grimy contrast. As soon as I started playing, I was under the monochromatic and disturbing charm of the aquatic world. However, the magic continually wore off as I encountered more and more unbalanced challenges and tedious objectives.

Silt is without a doubt one of the most beautiful games I’ve played this year. Her underwater world comes to life in shades of black, gray and white. But while the color palette is limited, it’s applied masterfully. The inky darkness gives way to a misty darkness, which is pierced with brilliant lighting. Artistic visuals are meticulously detailed. Every feature and figure is shaded and ornate in such a way that I stop and admire the screen instead of moving on to my next goal. For a moment, I am swimming along an ocean floor smothered by reeds; in the next, I emerge from the gaping mouth of an inert monstrosity with sharp fangs, and both scenes equally demand my attention. The dark and light patterns of the graphics also spill over beautifully into the game’s exploration of these themes.

I begin my adventure with a few disturbing and poetic lines written on the screen. These are not words of encouragement. Rather, they point the way to power with instructions, ending with the phrase “seal my fate”. It’s a captivating opening. However, more simply, the object of the game is to solve puzzles and defeat multiple aquatic bosses with intelligence rather than fighting in order to bring a mysterious machine to life.

Shortly after the words disappear, the limp figure of a diver appears and sparkles to life as a glowing light fills the helmet. I quickly learned that I could force this light from my diver form into the bodies of surrounding aquatic life, gaining their powers until I chose to return to humanoid swimmer. The implications of manipulating other beings to meet my needs are disturbing and fascinating. And gaming takes them even deeper by tapping into one thing video games can inspire that other non-interactive forms of entertainment can’t: guilt.

To solve puzzles that move my swimmer to the next objective, I often have to possess the fish around me. At first, that meant borrowing the fangs of a toothy fish to cut through a rope blocking progress. However, as the game progresses, I increasingly have to endanger the creatures I control and ultimately sacrifice them outright for my greater good. Faced with a riddle that required me to lead a school of fish into the hungry mouths of carnivorous plants, I hesitate. Realizing that I have no choice if I want to continue, I condemn trusting and harmless creatures. My growing suspicion that I’m not the right guy here is confirmed, and I love it. It’s satisfying every time the developers take advantage of the game’s ability to make me, the player, an accomplice in what’s going on, and it’s a perfect tool to draw me deeper into the mysterious and weird plot. of Silt.

Unfortunately, these moments of beauty and contemplation are quickly blurred by poor design. Avoiding any form of HUD to leave the art uncovered provides a stunning experience, but in this case it also contributes to player confusion. Problem solving is vital in a puzzle-centric game like this, but several times during my playthrough I just couldn’t figure out what to do next. A helpful nod from the camera or a little extra lighting could have been a huge help, but I often found myself floating aimlessly and irritated around the world looking for a clue about what i should do.

Many challenges are also tedious. For example, there’s a room where I could possess a stingray-like creature with a teleport dash that I could use to hover over multiple predators, grab an exploding creature, and clear the dangerous path for my diver. Unfortunately, I had to go through the long process of taking over each stingray and destroying each predator one by one, doing the same things over and over again before moving on. It took an extremely long time, and every time I failed – which most of the time felt undeserved – I had to start all over again.

Because of everything spectacular about Silt – its stunning art style, atmospheric environments, and pensive story – I wanted to love this game. It just wouldn’t leave me. Infuriating puzzles with little guidance frequently slowed my progress and left me banging my head against a wall. Even so, I still encourage players to clinch the title, if only to experience such a magnificent game.

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