Street Fighter 6 Gameplay Shows Chun-Li, Open World Exploration

Chun-Li is ready to fight.

Screenshot: Capcom

Following up on its previous promise of a summer reveal, Capcom joined PlayStation during the State of play to share more images of Street Fighter 6which will be launched next year.

Street Fighter 6The roster grows with the addition of roster mainstay Chun-Li, newcomer Jamie (who appears to use some sort of drunken fighting style) and Kimberly, another fresh-faced fighter who only appears briefly. at the end of the trailer. The game will also feature two distinct modes, one focused on the one-on-one battles you’ve come to expect street fighter and the other an “immersive” single-player story that seemingly sees you traversing an open world in search of battles.

Here’s what Capcom has to say about Street Fighter 6the new mechanic of:

Each new Street Fighter comes with mechanics that you can master to get to the top. Here is the Drive System, a gauge that you will have to manage wisely and which is full of creativity. You can use the Driving Gauge to perform five different techniques that can easily improve your attack or defense.

A Drive Impact is a powerful strike that can absorb an opponent’s incoming attack and can lead to a wall splat. Use Drive Parry to repel your opponent’s attack and fill your Drive gauge. Cancel a Drive Parry or normal attack in a Drive Rush to quickly close in on your opponent. Overdrive arts are similar to EX moves from previous games that power up your special moves. Use Drive Reversal to perform a counter attack to get out of tight spots. One gauge, five techniques, unlimited possibilities. Use your creativity to choose which technique to use and when. Everything is in your hands!

For those worried that combat game entries are too complicated and just want to unleash your inner fighter, we have a solution in the form of a new control type option.

First off, the classic control type is what veterans can expect to use for inputs with its six-button layout.

New to Street Fighter 6 is the modern control type, which allows for easier inputs where a special move can be performed by combining the “Special Move” button with a directional input. This is perfect for new players or those who may have found the classic command entries a bit too difficult in the past.

With the modern control type, your character will land some of their flashiest (and best) attacks with just a few button presses. The modern control type is optional, but we highly recommend new players give it a try!

Also new to Street Fighter 6 is an in-game commentary recorded by popular figures in the fighting game community. This feature has already been seen in an indie hunter Yatagarasu and added lots of personality and excitement to games, so hopefully it will be put to good use in this next game.

Capcom first revealed Street Fighter 6 back in February with a cutscene showing off the game’s new aesthetic direction. At the time, the only confirmed fighters for his roster were series posters Ryu and Luke, an annoying jerk introduced late in Street Fighter V‘s life which is said to be the future of the franchise (gag). Reactions were mixed, with many focusing on the horrible logo (which has apparently been updated) and the fact that you could see Ryu’s significant bulge through his gi.

Street Fighter 6 leaked late last year as part of an internal release schedule made public by Capcom hack ransomware. The leaked corporate document stated that the game would launch in Q3 2022 (October-December 2022), with Great and Ultra updates scheduled for Q4 2023 (January-March 2024) and Q4 2024 (January-March 2025) respectively. (Obviously, no information was provided on these planned expansions during today’s reveal.)

The long duration street fighter The franchise has been the developer’s flagship fighting game for over 30 years. First launched in 1987, it changed the genre (and arcades!) forever with 1991 Street Fighter II. However, the series has definitely had its ups and downs through its overwhelming number of sequels and revisions.

After the release of Street Fighter III: 3rd Strike in 1999, Capcom benched the franchise for almost a decade. It seemed like the developer had completely fallen in love with the series until he renewed his vows in 2008. Street Fighter IVwhich also spawned several updates and eventually prompted the release of the more esports-focused Street Fighter V in 2016.

It certainly wasn’t the best performance in the series, but Street Fighter VThe longevity of has allowed the developers to pull it from the brink of disaster and turn it into a pretty competent fighting game, all things considered.

The franchise may not be as mainstream as it once was, but street fighterThe household name status is undeniable. And while Capcom’s grip on the series has been shaky, it’s also shown brief flashes of brilliance, especially since the Departure of Street Fighter IV producer and former Capcom executive Yoshinori Ono.

With a new team behind the wheel, anything is possible for Street fighter. And as a longtime fan, I can’t wait to see what the refreshed developers have in store for us. Street Fighter 6 despite these difficult beginnings.

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