Diablo 4’s Legendary New System Has “Transformed The Game”, Says Blizzard

Diablo IV learns big lessons from previous Diablo games, including how the game approaches legendary items and its late-game Paragon progression system.

In a recent GameSpot interview, Game Director Joe Shely and Diablo Franchise General Manager Rod Fergusson explained the lessons Diablo IV takes from previous entries in the series. A big, aside from the darker tone and look of Diablo IV compared to Diablo IIIthis is how it handles legendary items.

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Shely said that the ability to extract powers from legendary items (previously announced in a quarterly Diablo IV update) and putting them in other items “really opens up the ability to customize your gear.” Fergusson echoed that sentiment.

“It transformed the game,” Fergusson said. “It’s true. We don’t talk about it enough. In previous games, you would pick up a shield that had this thing that would go, like, ‘Can summon two other Skeleton Mages.’ And you’re like, ‘Oh, I have to keep this… My build needs those two extra mages.’ And eventually your level would exceed it, and I don’t want to give up the shield, I’m going to carry this shield even if it’s weak, because I want this ability.

This is not the case in Diablo IV, where players will be able to move Legendary Powers through an NPC called the Occultist once an item with better stats has been discovered. Players will also have the ability to turn rare items into legendary items.

“And so this idea of ​​being able to keep your build and being able to really customize your character by taking legendary powers, taking them out of one thing and imbuing them into another, that fundamentally changes the build system,” Fergusson said. .

The ability to extract legendary powers and place them into new items is present in the recently released version Diablo Immortal, giving fans an idea of ​​how the system can play out in Diablo IV. Blizzard added a system to Diablo III in 2015 where players could mine and then equip up to three Legendary Powers using Kanai’s Cube, but the powers themselves could not be transferred to other items.

Another big change for Diablo IV is the Paragon system. Unlike Diablo III’s Paragon system, which could almost be upgraded endlessly, Diablo IV’s Paragon Board system will have 100 levels, according to Shely. Rather than simply increasing stats with each Paragon point, like in Diablo III, players will have bigger decisions to make in Diablo IV’s endgame about how to level up their character. Some tiles on the Paragon board may benefit from certain skills over others, which means that even if two players are playing the same class, the skills and bonuses they have selected on their Paragon boards may be very different.

“Each of those squares could have a strength of plus five or a different ability or something that improves your skills,” Fergusson said. “And so you can click on these different boards together and chart your own path. That’s one of the things we really love about Diablo IV. Even though Joe and I were both creating a barbarian, and even if we both wanted to be Whirlwind Barbarians for example, we could still have completely different builds.”

Following the loss of its previous director in 2021 after various trials and investigations alleging a “frat boy” work culture at Activision Blizzard, Diablo IV is set to release in 2023 and will support cross-play and cross-progression between PC and consoles. Blizzard recently revealed new details on Diablo IV’s fifth and final launch class, the Necromancer.

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