red fall is the next big game from Bethesda and Arkane, makers of immersive sims like Prey and Dishonored. It opened last weekend’s Xbox showcase event. And a lot of the trailers and footage shown so far looks a lot like left for dead. Bethesda, it seems, isn’t happy with those comparisons and has spent the past week pushing back whenever it can.
As already mentioned, last weekend, red fall was the big game that Xbox and Bethesda used to kick off their big video game showcase event. The next filled with vampires red fall is developed by Dishonored creators Arkane and is an open-world first-person shooter-RPG-plus-genre-buzzword hybrid that was first announced last year. Almost immediately after its announcement, people compared it to left for dead. And after last weekend’s new gameplay revealmore people compared it to Valve’s popular shooter.
Now it seems that all of these comparisons have prompted Bethesda and Arkane to clarify that red fall is not really like left for dead or the countless other co-op shooters that have been released or announced over the past couple of years.
In an interview with GameSpotArkane Studio director Harvey Smith admitted that red fall compares to left for dead from time to time.”
“But it’s a great campaign that persists,” Smith said. play area. “And you play through the story and level up your character and you can do it alone or with other people. We like left for deadbut [Redfall] is not left for dead in any way really, other than colorful characters. When playing alone in our game you have a character, there are no bots. We don’t have the whole party together.
In another interview with PolygonSmith hoped that after the weekend’s gameplay demo, people wouldn’t make the L4D more comparison.
“Unless I am mistaken, it would be necessary to put all the left for dead resting comparisons,” Smith said.
Well he was wrong because many outlets and random people online are still using left for dead as a point of comparison when talking about the game. And while Smith says it’s not really left for dead “anyway”, the game is a cooperative first-person shooter with hordes of frightening paranormal enemies in a contemporary world that looks a lot like ours. Sure, it could be open world, but it seems – from what has been officially shown – that red fall share a lot with left for dead and Back 4 Blood.
And yet Bethesda really, really wants you to know that red fall is not at all left for dead.
In an interview at today’s Xbox Extended Gameplay event, Bethesda Senior Vice President of Global Marketing and Communications Pete Hines once again clarified that you should all stop comparing them, d ‘OK ?
When asked how red fall was different from left for dead, Hines offered a long, somewhat rambling explanation:
Ummmmm, again… it’s one of those things like, like if you were just watching fight footage, you might be watching left for dead Where Back 4 Blood or one of those things and say “Oh, I see multiple characters facing a bunch of enemies and so, it’s the same game.”
But I think that would be doing a disservice, that it’s all the stuff that happens between fights, as well as the fight itself, sort of combining different skills and abilities and the way you do it, you know like, Layla descending an elevator using her powers which Jacob can use to climb onto a roof and provide cover.
You know, you have characters that play roles very well, how you choose to use Re-bone, the robot. All of those things come into play – again – allowing players to not say “here’s a set of rules and you can only use-” like no, here’s just… a few things and you can get into this amazing sort of dynamic, ever – a changing world and a kind of experience and exploration on your own and you come back the next day and it will feel like a different experience, even though you’re in the exact same part of the game.
I think it’s the kind of stuff Arkane does that really brings in that kind of extra-special element that makes their games so compelling.
However, although it is probably true that red fall will be significantly different from left for dead in some important ways, showing that this probably should have been something Xbox and Bethesda focused on during one of those recent live streams. Before a game is released, it’s usually the marketing’s job to help explain and… uh, market the game! If it’s really not left for deadI would suggest featuring more in-between moments portrayed by Hines, instead of just sharing another action-packed trailer.
we just saw Sega tries to explain that fans don’t understand his new and different vision Sonic that many players were disappointed. But again, it’s the publisher’s and developer’s job, before a game is released, to explain and demonstrate exactly what your game is about. Especially if you’re taking pre-orders for it .
And if a bunch of people still think your game is left for dead or it looks bad or boring – like something quickly mixed by a fan in the Unreal engine – it’s probably something you should have a few meetings with your marketing folks about instead of playing PR cleanup weeks after showing off a new game or trailer.
red fallwhat i hear sounds a lot like left for deadwill be out next year following a delay earlier this year.
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